In "The Moving Sands," you're tasked with helping a civilization thrive in the desert. But decay is inevitable, and the sands will claim back what's theirs.

Create powerful combos and outrun the sands themselves.

Made in a week by Voncapel and Blatalzar

QA :

Musique from here

Updated 1 day ago
Published 8 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorsblatalzar, voncapel
GenreCard Game, Strategy
Made withGodot
Tags2D, Board Game, Fantasy
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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(1 edit)

This is really cool! I love the art and the idea of decay of buildings! I think it's very romantic

I think the rule of each tower is a little hard to understand at the beginning.. and even after that. and the towers effects keeps changing makes it hard to track the current result and get the best strategy.  maybe it will be helpful if can show player a preview of the result of each tower? 

(1 edit) (+1)

Awesome vibey game that's genuinely fun and pretty tricky. Congrats on the win, well deserved!

(+1)

Very fun and good looking game! I do see some potentially broken combos but haven't yet managed to actually pull one off. 

Good job!

(+1)

When you go into endless mode the game just stops drawing cards. Fun little game though, the Expand, Hive, Raze, Garden combo kind of makes it impossible to lose though. Also the non-buildings you place on the ground seem to count towards the building cap (Growth, Expand). Possibly razed buildings also count, i forgot to check that.

Thanks for playing! I absolutely missed the drawing after endless mode, good job spoting that!

I checked, the events (non-buildings) do not count toward the building cap :)

Thanks for the comment!

Hmm, wonder what it was then? Because I had 8 buildings on board but 10/20.

I forgot to count the first building already  there at the start of the game, and razing doesnt reset the count (which is fair i think)